
Enemies pop out at pre-determined locations that you then must shoot or punch to the beat of the music to get the highest score possible. Rather than slashing cubes or simply avoiding bullets in slow-motion, every song (or scene) in Pistol Whip moves you through the level at a steady pace. Even if Pistol Whip wears the rhythm of Beat Saber and art style of Superhot on its stylish sleeves, Cloudhead’s new game moves VR design forward in its own ways.


You can look at Pistol Whip and see so many other VR titles influencing it. I’ll grit my teeth in frustration at my own stupid head for not moving out of the way quicker, and go again and again - typically until l beat the level or wipe away the sweat and take a breather. I’ll feel an adrenaline rush gaining proficiency and matching the tempo of my shots only to be killed by a bullet I know is coming.

After dozens of hours in the game that still sums up my overall impression.Ī standard Pistol Whip play session for me is at least half an hour with my knees bent for agility and moving closer to the beat each time through a song. My first words to Cloudhead CEO Denny Unger after playing an early version of Pistol Whip: “Holy $%”.
